T O P I C R E V I E W |
PisnNapalm |
Posted - 08/22/2002 : 19:30:39 I contacted the people who make Tricon and they sent me info to make the boosters enabled by default.
I emailed it to Mouse and ListerD. So hopefully soon, we won't have to worry about it.
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8 L A T E S T R E P L I E S (Newest First) |
Gonff |
Posted - 10/31/2002 : 19:52:45 It was msotly Ill Will that did the work...me and Sapere helped test alnog with others.
^Is a Mapper and likes to Map too.^ (o^-^o) (o^-^)--o |
Cueball13 |
Posted - 10/31/2002 : 16:47:50 Sticky mines?!? Sounds pretty cool. Good work guys.
All. My. Friends. Know the... |
Gonff |
Posted - 10/31/2002 : 10:38:00 Well Sapere told me when he tested Ill's MouseMod yesterday....the boosters have succesfully benn incorparated into MM. There are alot more features (stcikymines..place'em on walls & they'll never know) and the boosters are how they were before the patch.
^Is a Mapper and likes to Map too.^ (o^-^o) (o^-^)--o |
PHX-Mouse |
Posted - 10/31/2002 : 10:20:37 gamedata\base\autoexec.cs
// Tricon 2 ModChooser - no mods defined, modchooser is diabled. $TriconToggleBeaconBoost=true;
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PHX-Mouse |
Posted - 08/27/2002 : 09:29:08 Hi!
I had this code in the last version of MouseMod but it got overwritten by the new Tricon install. Thanks for reminding me!
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Mallak |
Posted - 08/23/2002 : 19:27:20 all parties responsible are collectivley "The Man.".
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PisnNapalm |
Posted - 08/23/2002 : 14:52:11 THANK YOU MOUSE!!
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SoilentG |
Posted - 08/22/2002 : 21:37:44 VGW!
VGRT!
G1 Pisn!
Soil
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