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T O P I C    R E V I E W
human_typhoon Posted - 10/07/2002 : 03:46:19
I have seen that mouse is trying a new device on the server, the cloaked sniper. It is fun to do for the first time, but a little on the unfair side for other players. Not to mention everyone who hasn't played the mouse mod in awhile thinks it is a hack and just complain about it the whole game. Snipers have an advantage to begin with by hitting from far away. Now with the cloak pack they do it invisible and can hit you not from just far away but standing a few feet from you, yes I have experinced it first hand. If mouse is going to keep this feature I would like to make a request that there be a counter measure. I don't know if it could be done, but if you could make the snesor on the base a sensor jammer so we could see cloakers. Due to the new patch you can't even see a cloaker now, ala predator stlye, they are completely invisible. Which makes it hard to spot a vpad or invo sniper and not to mention everyone who figures out how to cloak snipe plays that role through the whole game. I played one game where the other team had about 7-10 cloaked snipers, it was like trying to kill that mosquito that you hear but can't see. This is just an opinion and not meant to be a whiny post. Just for something for people to talk about here in the forums instead of in the game all the frickin time.

20   L A T E S T    R E P L I E S    (Newest First)
Calipso Posted - 10/20/2002 : 14:09:19
ive almost given up trying to use a light on cpa anymore considering one blaster hit leaves u fleeing for the hills

PisnNapalm Posted - 10/20/2002 : 08:10:56
You coould make it use a little more energy to counter the high fire rate..??

" If you want to stay alive, you better stay inside... -=[Bomberboys]=- "
PHX-Mouse Posted - 10/20/2002 : 06:42:09
Original blaster power was .15, I boosted it to .25. May need some tuning, the blaster has a pretty high fire rate.


Calipso Posted - 10/19/2002 : 20:58:29
im in the hate department i played a game using it last night and i mean ONLY using it and no armour just in spawn 32 kills and that was heavy sheilds medium sheilds all types of lights i can kill a light in 2 shots i beleive and a medium in about 6 or 7 a heavy is just too easy LOL they are so big and easy to hit its almost sad in spawn armour even i donno maby everyone else likes it but i lost intrest last night after 2 maps and went to hv and then played some arena

3dSapere Posted - 10/19/2002 : 15:15:31
Blasters make short work of any armor now. I dont know if I love it or hate it.

__________________________
Sapere
www.ws.planetubh.com/sapere/
Calipso Posted - 10/18/2002 : 17:59:00
heh i was chased by a hoard of light armours armed with blasters shooting madly last night.......wasent fun....

ListerD Posted - 10/18/2002 : 16:54:27
Heh, Mouse emailed me and said the server hasn't been restarted yet. (I'll fix that later).

So in theory the blasters shouldn't have changed, but I swear they did!



Calipso Posted - 10/18/2002 : 16:45:41
i still see cloak snipers running around

PisnNapalm Posted - 10/17/2002 : 12:22:59
Yes... the Cloaked Sniper is history... and the blaster is juiced up to .30 damage up from .15

" If you want to stay alive, you better stay inside... -=[Bomberboys]=- "
Calipso Posted - 10/17/2002 : 11:24:39
i personally love the disc jump and is the blaster modded yet..i want to see if its gonna ruin the sheilder duels..im predicting hoards of blaster carriers....chaseing me!
and pleeeeeeease keep the disc jump that freakin thing gets me out of alot of jams these days when i have no boosts


Edited by - Calipso on 10/17/2002 11:50:14
Ping Posted - 10/16/2002 : 20:11:12
quote:

... can he keep any of the classic features?

Sticky sachels.
Higher vertical gravity (better skiing).??


mostly i want the sachels... i'm already a sachel monger, now it's rediculose. im waiting to get a sachel headshot. i know if i place it just right....



A man after my sick and twisted heart. I dig the satchels too. First thing I did was grab one and try and stick it on a Heavy's back. *snicker*

gone Posted - 10/16/2002 : 12:13:36
Hey, can we have Krusty banned for extreme INV sniping? (J/K) I think i was on the receiving end of a few of those :( I will refrain from making any comments about the virtues of his mother. :)


Cueball13 Posted - 10/16/2002 : 11:44:43
Yeah, some of those mods went way overboard on the packs and weapons. Some had literally dozens of armors. The problem is, it's hard to balance the defense against things like the tactical nuke, det pack, and hyper cannons.

I am your Vice Pirate.
ListerD Posted - 10/16/2002 : 07:29:08
Heh, like T1. It had suicide detpacks!

Cueball13 Posted - 10/16/2002 : 00:51:45
Yeah, that does sound really cool. Now good luck coding it.

Mallak Posted - 10/15/2002 : 23:20:13
Roommate suggested this one... sachel that sticks to people. it attaches to your pack. when pack is activated, or deactivated (depending on if it was on or off when the sachel gets attached) BOOM. toss your pack to get rid of it. also useful on teammates. -suicide bomber- i think for energy packs it should go off when pack hits 5% or less, AND 95% or more.

man, typing this up....it sounds sooo cool. id be like..Lister!! sachel me!!! *runrunrunrunrunrun* *enter nme base* *turn off jammer* *BOOOMMMM* good bye nme clamp turrets.

ListerD Posted - 10/15/2002 : 20:17:52
I'd hope he can keep those two.

Sticky satchels are fun!

Mallak Posted - 10/15/2002 : 19:37:18
... can he keep any of the classic features?

Sticky sachels.
Higher vertical gravity (better skiing).??


mostly i want the sachels... i'm already a sachel monger, now it's rediculose. im waiting to get a sachel headshot. i know if i place it just right....

ListerD Posted - 10/12/2002 : 16:43:55
Mouse is going to re-do the mod from base instead of classic.



Krusty Posted - 10/12/2002 : 13:50:15
I have to say that I find the cloaked sniper mildly entertaining to do when I'm bored. It's really funny to be hiding indoors right next to the inventory station taking out anybody that walks in to change armor, BUT...

It's just too much for mousemod. Cloakers already get to cloak indefinately. Snipers can already kill a shielded light and unshielded medium in one shot. Mixing the two is just too much power and way too much of an annoyance in game. There's enough vpad sniping noobs on cpa without them being invisible.

The new patch doesn't help either. Now cloakers are completely invisible which makes it just about impossible to track them even with nice headphones or a 5.1 speaker setup.

What I would really like to see is everything back as it was before the new patch. Cloakers look all blurry-like, energy restrictions are taken off, and snipers must be seen to do sniping. Really, what we need most is the blurry cloakers though. Perhaps cloak snipers won't be as annoying if they can be seen by the trained eye.


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