ListerD
Administrator
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Posted - 07/26/2002 : 10:48:08
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MouseMod Tribes 2 FAQ: (5/29/02): Introduction
MouseMod is a variation of a Base Tribes 2 server. Rather than inventing new weapons, ships, and a host of other items which often adversely affect the stability or playability of Tribes 2, we have opted to tweak the game in various ways to improve, in our view, the playability of the game.
Most of the changes are weapons tweaks, making the guns a bit more powerful. The base version often makes you feel like you are just shooting and shooting and your weapons have little effect. This is not a problem on MouseMod. Gameplay is often fast and frenetic, and your survival often depends not only just on your reflexes, but your adaptability and ability to use your armor, packs and weapons to full effect.
Clan Warriors, as your elders and weapons masters have taught you, your mind is the most valuable weapon that you have. Use it wisely, use it well, and your enemies shall fall beneath your jump boots.
MouseMod Tribes 2 Modification Summary See below for more details
Plasma rifle increased from .45 to .65 damage Sniper rifle damage set at default .40 damage, head shots increased to 2.75x damage from 1.2x damage. Chaingun increased from .0825 damage to .1250 damage Mortar increased from 1.0 damage to 1.5 damage Tank mortar set to 1.50 damage from 1.0 damage Tank chaingun increased to .20 damage from .16 damage Cloaking pack energy drain decreased 50% from 12 to 6 Shield pack energy drain decreased 33% from 9 to 6 Booster Beacons Standing Still Beacon Placement Team Friendly Mines when Team Damage is Off Pilot Eject - Pilots can eject folks out of ships Turret Gunner Identification System
Weapon Details
Blaster
The blaster is a fairly weak weapon. It's primary advantage is that it can penetrate the shields of enemy armor.
Plasma Gun
A plasma rifle is an excellent short to medium range offensive weapon that can batter down shields quickly and set enemies ablaze. It can also be used to destroy defenses such as turrets, generators, and sensors. You should be careful though, because the plasma bursts weaken with range and at a distance they are ineffective and serve only to give away your position. At close range, you should be careful because the plasma bursts can hurt you!
Chaingun
A chaingun is deadly in experienced hands. Another short to medium range weapon, it can be used to chew up enemy shields and armor in fairly short order. Used in combination with grenades, it is deadly. Keeping the gun on target can be difficult, particularly with a rapidly weaving enemy.
The chaingun is a very effective weapon at close range. At close range, it can be used to shoot down Shrikes, blow up Jericho Mobile Point Bases, and kill shielded Juggernaut warriors. Patience is required, however, as it takes several seconds on target to chew threw a victim's shielding. It can also be used as a weapon of last resort when a flying enemy is too close to attain a missile lock.
Sniper Rifle
The sniper rifle is a dangerous weapon in the right hands. A good sniper can harass the enemy from a distance, picking off lightly armored enemies, killing weakend enemies, denying access to tactical assets, and forcing the enemy to wastefully expend resources to seek out snipers that would otherwise be used for offensive or defensive operations. In MouseMod, a headshot would tend kill an unshielded enemy instantly. Body shots are less effective due to the heavier layers of armor of a clan warrior's body armor.
Elf Gun
The Elf Gun drains the energy from an enemy, leaving him stranded on the ground, shieldless. It can be used to prevent light armored enemies from flying off with your flag, and it can be used to drain the shields of enemy juggernauts, sapping their ability to fly and making them vulnerable to your fire.
ShockLance
The ShockLane has often been called a Coward's weapon, since you must strike an enemy from behind like an old woman. However, it is a deadly weapon, and used properly in conjunction with a cloaking pack, a very effective harrasment tool, forcing the enemy to expend resources to attempt to find you.
Mortar
One of the most deadly weapons available, the Mortar can cause massive damage to enemy emplacements, defenses, turrets, vehicle pads, generators, and of course, kill the enemy. With only a limited amount of ammunition available and a slow rate of fire, it is important to select your shots carefully. It is most deadly when used in small, enclosed spaces when the enemy is bunched up.
Grenade Launcher
The grenade launcher is much weaker than a mortar, but often just as effective. It has a high rate of fire and can often be used to turn a small area into a patch of death. Most Clan warriors like to use the grenade launcher in two modes - one, to flood a small enclosed area with grenades, or two, to bombard their enemy from the air.
Land Mines
Our clan teks have come up with a modification to the standard land mine that adds IFF (identification friend or foe) capabilities to land mines. This means that land mines will not detonate on friendly warriors. (Unless team damage is on).
Laser Pointer
Probably the most misused weapon available, the laser pointer does not do any damage, but it can be used to target enemies or highlight points of interest to your fellow clanmates. At worst, over enthusiastic clan warriors have often given their position away to the enemy with the laser pointer.
Armor Pack Details
Ammo Pack
An Ammunition pack enables you to carry extra ammunition to the battle. This is very useful to supplement the ammo reserves of Juggernaut class armors giving you more striking power - if and only if you can survive long enough to use it all.
Energy Pack
An energy pack increases your armor's energy reserves, allowing you to fly farther, longer. This is a favorite of light armors, who like to strike from the air, or quickly capture the flag and escape.
Jammer Pack
A jammer pack jams enemy sensors, and it also decloaks enemy cloakers.
Shield Pack
The shield pack generates an almost impervious shield to protect you. Standing still, or walking, the shield pack will maintain your shield indefinitely. You must maintain its energy usage carefully in battle however, as enemy fire and flying will cause its energy reserves to drop. If its energy reserves drop to zero the shield will collapse and you will be forced to restart the shield generator, and often difficult proposition when you are being shot at.
Cloaking Pack
The cloaking pack can only be worn by light armors. It renders its wearer almost invisible. However, there is a slight optical distortion that can be seen if you look carefully. It also does not mask your footprints. Standing still, or walking, the cloaking pack will keep you invisible indefinitely. You must maintain its energy usage carefully in battle however, as flying will cause its energy reserves to drop.
If its energy reserves drop to zero the cloaking field will collapse and you will become visible, often at the worst possible time! Firing also makes you temporarily visible, so be careful to change positions after you fire on the enemy.
Beacons and Booster Beacons
All Clan Warrior armor classes have been outfitted with three bimodal beacons that can either give you an energy boost while flying, or be used to create targeting beacons or placemarkers for your clanmates. A beacon is a portable power source. Used as a booster, it will give you an energy boost while flying that can temporarily increase your flying speed by almost 3x. To deploy a beacon, you must be standing absolutely still and point at the ground near your feet. In most cases, warriors have their booster key set to "B".
Ship Eject
Rowdy Clan warriors can often be a problem for Clan Pilots. Even in this day and age, it seems that some Warriors believe that they can go into battle wearing nothing but a thong and wielding nothing more powerful than a toothbrush. While this attitude and clan spirit is to be commended, calmer heads must prevail, so all clan ships have been equipped with ejection seats that allow the pilot to gracefully invite the more enthusiastic warriors to go put on more appropriate battle gear, simply by hitting a key from 1-6 on their flightboard. In order for this to work, your weapons must be set to their default key configurations, you cannot have remapped them.
Havoc
3 6 4 5 1 (Pilot) 2 (Tailgunner)
Turret Gunner Identification
Your Warrior armor has been equipped with a new Turret Gunner Identification system that allows you to see who is using a particular turret. Simply point your weapon at a turret, and cycle (change) weapons. This will identify the gunner on the turret.
This is all the information we have available to orient clan recruits at this time. Please let the weapons master mouse@tgghaus.com know if you would like any information added to this site.
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