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ListerD
Administrator

1205 Posts

Posted - 12/12/2002 :  00:26:00  Show Profile  Reply with Quote
Serious input only... I'll delete BS off-topic posts.


Opinions?

ListerD
Administrator

1205 Posts

Posted - 12/12/2002 :  00:31:24  Show Profile  Reply with Quote
Boilerman posted this in the -=[BB]=- forums! (note: some people confused CPA 3.0 Private with CPA 3.0 Public. CPA 3.0 Private is mine, not the official MouseMod server. I'll change the name and the access password shortly.)

quote:

Poster: Boilerman

RUNNIN
I want to thank the webmaster for bringing back the Mouse mod, and i am sure I speak for all of you lonely souls with nothin better to Do, but play our favorite tribes games, in this great Mouse Mod. I sure did miss it even it was for 4 long lonely days, I will say this much i play with a BUNCH of great guys who i respect alot, Thanks again goes out to all the people repsonsibel to making this server ACTIVE.



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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 12/14/2002 :  14:51:49  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
Kudos to whoever made cloakers visible again! saves me from having to carry elf wherever I go.

I would like to suggest, though, that the shield strength be upped a tad. I realize it was downgraded as a result of massive shield whoring by basically the whole damned server (myself included), but I can play without a shield, so I say this with no bias. The shields are just a little bit too weak. They recharge too slowly, and as it stands, they merit absolutely no use whatsoever.

thanks, na85

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Impact4ever
Wordy Bastard

664 Posts

Posted - 12/14/2002 :  19:13:23  Show Profile  Send Impact4ever a Yahoo! Message  Reply with Quote
OMG, I thought I was the only one that noticed. na85, is right, it seems if I get hit by a single mortar my shields drained Extremely and life goes down. With only a single shot.

Whats up wit that!(almost speechless)

"Just because your a genius doesn't make you a smart guy"
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ListerD
Administrator

1205 Posts

Posted - 12/14/2002 :  22:53:20  Show Profile  Reply with Quote
The shields are NOT supposed to make you invincible, geez.


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ShAzBoT
Noobie! ;)

84 Posts

Posted - 12/15/2002 :  01:16:59  Show Profile  Reply with Quote
lol, but the shield right now is just a bit too weak, it just like a regular shield in other server except it recharged REALLY slowly(you know in other server when you used shield and it drain very slowly if you don't jet or anything, that's how fast the shield recharge right now or maybe a little faster). You don't have to make it as strong as before, but I think it should be a bit stronger.

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psyther
Noobie! ;)

29 Posts

Posted - 12/15/2002 :  19:49:19  Show Profile  Reply with Quote
wow. I'm just happy with the fact that the shields don't drain constantly. All you have to do is let go of the shields for few seconds to get most of your energy back, even in our favorite Juggs.

Perhaps it is not the most popular move, but I recall the days when MouseMod allowed one-hit-anywhere-kills with the sniper rifle on scouts.. it was great fun, but WAY overpowered. The shields tend toward the same brand of overpowering, if abused. Granted, I'm just as guilty as everyone else on both accounts, eheh ^_^

Look at the positive: those days when you have to root out Juggs in the gen-rooms just got a little bit easier... ;)

Float like a bee and sting like a butterfly
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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 12/19/2002 :  16:48:23  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
a chance to defend my comments?

Lister, I never wanted to be invincible. But like it or not (sorry sketch) the shields recharge just a bit too slowly and drain too quickly to be worthwhile. For outdoor maps where there is room to maneuver this is not bad, provided you don't fly. But for indoor maps where battles are tight and constrained to corridors the shields just don't pass the test. A shielded light as of now will experience a total negation of the advantage given that player in the form of flight. This is why the light was given better jets than the medium and jug, so that players traded strength for maneuverabilty and flight capacity when they suited up in scout. As it stands now, in a firefight, lights are hard pressed to break 35m altitude.

Also, I understand one issue with the laser rifle is that people were getting 1-hit kill headshots on shielded lights. Problem. In medium, with the new shields at roughly 50% and Hits at 100, I got sniped in one shot. Dunno what caused that but I personally blame those shields.

Please understand I'm not asking for the old ones back (I agree, they were way too strong), I'm just hoping we can strike a balance between the two "versions".


PS.
quote:
"Look at the positive: those days when you have to root out Juggs in the gen-rooms just got a little bit easier... ;)"

That's what the blaster is for. Any half-competent player can kill a shielded jug with a blaster, regardless of shielding.



Edited by - na85 on 12/19/2002 16:50:31
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Slayer_Allen
Incredibly Wordy Bastard

2081 Posts

Posted - 12/19/2002 :  19:13:40  Show Profile  Visit Slayer_Allen's Homepage  Reply with Quote
Well, in one game before the server went down for awhile, I was playing as a med shielder trying to kill that damn Holykill and his sidekick Sketchy (or visa versa), who were both playing as snipers. They managed to kill me pretty quickly even with the shields form a distance, ie. one shot would take my shields and half my life...The sniper rifle IS awfully strong in this mod...the way it SHOULD be. Look at the characters heads. THere is hardly any protection. A laser to the head should kill you, shouldn't it?

---------------
And so it has been revealed, in accordance with the prophecies.
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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 12/19/2002 :  19:14:46  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
That's what I thought

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Slayer_Allen
Incredibly Wordy Bastard

2081 Posts

Posted - 12/19/2002 :  19:37:43  Show Profile  Visit Slayer_Allen's Homepage  Reply with Quote
And that is why I am the voice of reason and logic, is it not?

---------------
And so it has been revealed, in accordance with the prophecies.
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PisnNapalm
Moderator

1508 Posts

Posted - 12/19/2002 :  19:49:47  Show Profile  Visit PisnNapalm's Homepage  Reply with Quote
The shield recharge time is too slow right now. seems to be half what it used to be. Keep the juiced up blasters though to counter the shields.

" If you want to stay alive, you better stay inside... -=[BomberBoys]=- "
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Slayer_Allen
Incredibly Wordy Bastard

2081 Posts

Posted - 12/19/2002 :  22:20:21  Show Profile  Visit Slayer_Allen's Homepage  Reply with Quote
Not a serious consideration, but is it possible to slow the missiles way down and make their range huge? Eventually bombers would be being chased by 10-15 slow missiles. If they ever stopped for too long...<BAM>. Of course, that may get laggy, and the warning noise would drive the pilots and gunners crazy...

Edit: Hey look, now I am the voice of unreason-ableness.

---------------
And so it has been revealed, in accordance with the prophecies.

Edited by - Slayer_Allen on 12/19/2002 22:21:20
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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 12/21/2002 :  19:41:06  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
I have to agree with Pisn, although I'm pretty sure I said that somewhere already.

-OR-
Put the shields back to the way they were with the classic physics and just decrease the energy drain on the blaster to make it more practical to carry?

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psyther
Noobie! ;)

29 Posts

Posted - 12/23/2002 :  15:44:09  Show Profile  Reply with Quote

quote:
"Look at the positive: those days when you have to root out Juggs in the gen-rooms just got a little bit easier... ;)"

That's what the blaster is for. Any half-competent player can kill a shielded jug with a blaster, regardless of shielding.



Edited by - na85 on 12/19/2002 16:50:31
[/quote]

Yes, however it can be difficult. I can manage, but I was referring to everyone else. (I usually have to point this fact of blasters-vs-shields to my team online.. most don't know 'till they see it or we tell them. ;)

.. Back on topic..

I suggested this in one of the general discussion threads on the public forum, however I thought it might bear repeating.

There has been a lot of discussion of teamwork vs boosters on the server. I agree on the point that the boosters were WAY too much post-patch.. (to prove my point: I rarely cap, but I made it across a 1.5km map to return a flag in 17 seconds using those boosters).

It occured to me: why not just degrade booster strength a bit. Basically, change it to a utility instead of a dependancy. I.e. make it good for helping heavies get up onto higher ledges/floating bases, escaping mortars, and perhaps a very short-term, quick escape. This would solve the teamwork problem, because we'd still have heavy and assault armors dependant upon teamwork to get where they were going, en' masse.

all imho of course.

======================
"Float like a bee and sting like a butterfly"
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Atriedis
Wordy Bastard

780 Posts

Posted - 01/01/2003 :  18:17:39  Show Profile  Reply with Quote
i disagree with na85, I want to be invicible! lol not really, but the i have gotten much better at the game since the lowered shield power. i use light energy mostly now, and occasionally i still use shield, and i find if im careful, im almost as powerful as i used to be with the old shields, sure, i cant take on 10 guys at once like i used to, but i can in light energy now ;) i think the shields should be upped just a tad, not too much, and that the boosters shuld be the old school boosters from months ago, if it is at all possible to mod it like that. just my $0.02

--------------------------------------------------
nicknames - atr, art, atri, atar (more to come as I recieve them)
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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 01/02/2003 :  14:12:32  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
Atar? lol

I use light energy now, too. I would carry a blaster if the use of one didnt impact my flight capability so much. However. Maybe all the stupid noobs who don't know blasters punch thrugh shields deserve a RTFM

I certainly hope that (y)our modding isn't affected by n00bs who don't know how to play the game. Appealing to the lowest common denominator seems a bit too much like the public school system to me. Design the mod with skilled, non-n00b players in mind (by this I don't mean target it towards the uber-l33t).

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Gonff
Tribes Geek

226 Posts

Posted - 01/02/2003 :  14:26:04  Show Profile  Visit Gonff's Homepage  Reply with Quote
What ever happened to Ill Wills Mod....that was pretty much a recreation of MM from before the 87MB Patch (before everything went to hell)...

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na85
Incredibly Wordy Bastard

1404 Posts

Posted - 01/05/2003 :  17:38:56  Show Profile  Visit na85's Homepage  Send na85 an ICQ Message  Reply with Quote
I think he still has it

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Atriedis
Wordy Bastard

780 Posts

Posted - 01/05/2003 :  17:40:27  Show Profile  Reply with Quote
uh... why dont you just try illwills mod for a few days lister? its better than whats up there now. just a suggestion.

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nicknames - atr, art, atri, atar, Harkonnen (more to come as I recieve them)
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ListerD
Administrator

1205 Posts

Posted - 01/05/2003 :  19:02:18  Show Profile  Reply with Quote
I'd like to... But that's Mouses choice not mine.



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